I am personally of the belief that the Alps and Nekima got hit a little too hard with the Nerf Bat. Nekima is far over-priced for only being able to affect Tots and Young with her Nephilim Heart. In large Soulstone games, she really helps to boost a grow list - but that's 13 SS that you're spending just to help with some growing. Hamelin is just as effective, and at a lower cost. Lower cost means more Nephilim running around the table. And the Alps deserved everything they got, but I feel that making them insignificant really pushed them over the ledge from fixed, to unplayable.
Taking that into mind, I think the new errata is actually pretty well thought out, and doesn't make anything unplayable, but brings them down to the level of most other crews. So what does it all mean?
No Longer the Boogeyman of Tournaments; Still Head Boogeyman of Malifaux |
Daydream
Change into Nightmare Ability description now reads: “If this model is killed or sacrificed by an enemy model's Strike or Spell, its controller may place one buried non-Master Nightmare within 6" of it before it is removed from the table.”
Lord Chompy BitsAll Done Trigger description now reads: “After damaging defender, bury this model and replace it with a friendly buried The Dreamer.” as indicated in the 2nd printing of Rising Powers.
The DreamerAll my Friends Trigger description now reads: “This model’s Controller may place any number of friendly buried non-Master Nightmares within 6” of this model.”
Frightening Dream Spell description now reads: “Place one friendly buried non-Master Nightmare within 6" of this model.”.
Buried: Some models may begin an Encounter buried, or become buried as a result of a Talent or Spell during the Encounter. When a model is buried outside its activation, remove it from the table.
To bury a model during its activation, resolve any effects which occur before the model’s activation would end, then end its activation, and finally remove it from play. This includes models that were activated through a simultaneous activation (Companion, for example) but have not yet spent their AP. Those models are considered to have started their activations, and therefore their activations end immediately when buried.
While buried, a model is out of play (remains removed from the table), but is still in the game. Effects on a buried model resolve as indicated in their descriptions.
If an effect would remove a buried model from the game:
- That model is still counted toward victory conditions as normal.
- Any Counters the model carries are discarded.
- Any Talents or Spells the model would be able to use when removed from the game, such as the Slow to Die Ability, do not occur.
A model is immediately unburied and returned to play when an effect would allow it to do so - even if that effect was generated by another model than the one which buried it.
So where once models entered a void in time and space, now they only enter a void in space; and the clock keeps ticking...
Who can read that thing anyway? |